
Historical overview of film distribution
Introduction
The history of film distribution shows how it has changed from local theater showings to today’s global, multi-platform releases. At first, movies were mostly sent to theaters to be seen. The first cinemas were nickelodeons in the early 1900s, where distributors gave movies to cinema owners who subsequently showed them to make money.

Key Historical Phases
- Early Era: Films were sold either through “states rights” (territorial licensing for local exhibition) or “roadshow” systems (prestige, limited releases in select theaters). Distributors and studios controlled where and how films were shown.
- Studio System (1910s–1940s): Major Hollywood studios integrated production, distribution, and theater ownership, fostering a vertically integrated industry. Independent distribution emerged to counter studio control.
- Post-War and Antitrust: Government interventions in the 1940s ended studio monopolies over theaters, leading to more diverse, independent distribution channels.
- Home Video and TV (1970s–2000s): The rise of cable, pay-TV, and home video reduced the theatrical window (time between cinema and home release), shifting much revenue from theaters to VHS, DVD, and broadcast rights.
- Digital, Streaming, and Globalization (2000s–Present): The digital era has seen the rise of streaming platforms and global distribution strategies, enabling simultaneous or rapid releases across theaters, online platforms, and television worldwide.
Recent Developments
Today, film distribution works with streaming services, on-demand platforms, and broadcast corporations. These organizations generally use data-driven and AI-powered methods to reach audiences both locally and globally. As more and more people see movies online soon after or even at the same time as they come out in theaters, the classic theatrical window keeps getting smaller.
In summary, film distribution has changed from showing movies in one place to showing them quickly and in many different places around the world, thanks to changes in technology, rules, and audience preferences.